//
// Generated by Microsoft (R) D3DX9 Shader Compiler 
//
// Parameters:
//
//   float4x3 cModel[53];
//   float4x4 cViewProj;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   cViewProj    c8       4
//   cModel       c58      3
//

    vs_3_0
    def c220, 0.4, 0, 0.0625, 0
    dcl_position v0
    dcl_texcoord v1
    dcl_color v2
    dcl_2d s0
    dcl_position o0
    dcl_texcoord o1.xy
    dcl_color o2
    dp4 r0.x, v0, c58
    dp4 r0.y, v0, c59
    dp4 r0.z, v0, c60
    mov r0.w, c0.y
    dp4 r3.x, r0, c8
    dp4 r3.y, r0, c9
    dp4 r3.z, r0, c10
    dp4 r3.w, r0, c11
    texldl r1, c220.z, s0
    mul r1.x, r1.x, -c220.x
    add r3.x, r3.x, -r1.x
     mov o0, r3
    mov o1.xy, v1
    mov o2, v2

// approximately 10 instruction slots used
 